Players learn how to wield Stasis itself to stop her-the first time in Destiny history that players got to wield the Darkness. Guardians got to explore the icy moon of Europa to hunt down Eramis, a Fallen Kell that planned to harness the power of Stasis to bring her people back into power. Simply put, Beyond Light is the definition of a mixed bag. On the other hand, Beyond Light removed three years of content from Destiny 2, introduced gear sunsetting, and released Stasis in such a state that Crucible was hilariously unbalanced for nearly a year. On one hand, it gave players a solid campaign, one of the best raids in franchise history, and an entirely new subclass element that is nothing short of incredible. Exploring the Moon once again and working with Eris were certainly high points, yet Shadowkeep's lack of content really stung considering the season that accompanied it, Season of Undying, was mediocre at best.īeyond Light is a tricky expansion to rank. Sandbox changes also made huge strides to nerf the effectiveness of Primaries and buff stacking, leading to a much slower PvE experience that would slowly be reverted with Beyond Light and its subsequent seasons. The Pit of Heresy dungeon was fantastic, but the Garden of Salvation is one of Destiny 2's buggiest raids and has a mixed reception from fans. Tons of busywork padded out the campaign's runtime, only for players to find that Shadowkeep's post-campaign content was minimal. The campaign for this expansion started to explore the Darkness-the Traveler's ancient foe-but they were effectively used as window-dressing for what many consider to be Destiny 2's worst campaign from an expansion. Shadowkeep did not make a good first impression. Many fans were excited to see what Destiny would look like with Bungie fully at the helm. Destiny 2: Shadowkeep was the first DLC Bungie released since they departed from Activision.
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